stage.set_background("space")
sprite = codesters.Sprite("spaceship")
sprite.set_size(0.5)
sprite.go_to(-200, 0)
stage.set_gravity(10)
stage.disable_all_walls()
def space_bar():
sprite.jump(5)
# add other actions...
stage.event_key("space", space_bar)
def interval():
top_height = random.randint(50, 300)
# sprite = codesters.Sprite("image", x, y)
top_rock = codesters.Sprite("asteroid", 0, 0)
top_rock.set_height(top_height)
top_rock.set_gravity_off()
top_rock.set_y_speed(0)
# add any other actions...
stage.event_interval(interval, 2)
t = codesters.Teacher()
try:
params = t.find_text('set_top')
tval1 = t.get_indent_at_line(params[0][0])
tval2 = params[0][1]
except:
params = "DNE"
tval1 = "DNE"
tval2 = "DNE"
# print params
# print tval2, tval1, tval2a
t1 = TestObjective()
t1.add_success('top_rock' in tval2 and tval1 == 4, "Great job!")
t1.add_failure(tval1 == "DNE" or tval2 == "DNE", "Did you add Set Top and assign it to top_rock?")
t1.add_failure(tval1 != 4, "Make sure the set top command is indented four spaces to be inside the interval event.")
t1.add_failure('top_rock' not in tval2 or 'sprite' in tval2, "Did you change the name in front of Set Top to top_rock?")
# ds1 = codesters.Display(tval2)
tester = TestManager()
tester.add_test_list([t1])
tester.run_tests()
tester.display_first_feedback()
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